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Subnautica below zero biome map
Subnautica below zero biome map













subnautica below zero biome map
  1. #SUBNAUTICA BELOW ZERO BIOME MAP PLUS#
  2. #SUBNAUTICA BELOW ZERO BIOME MAP CRACK#
subnautica below zero biome map

I never once found myself using the sleeping or fabrication modules as it was always cheaper to just quickly build a base, use the fabricator inside the base, and then deconstruct both when I was done. Oh, what about the sleeping/fabrication modules? Both are more expensive than their counterparts and somehow more useless, especially when given the fact that two or more modules massively slows down the seatruck (unless you get a special upgrade, which even then doesn't help much). You know that storage module you were so pumped to get? Well, guess what, it's smaller and far more expensive than a regular large locker. I, outside of maybe the aquarium and teleportation modules, see the seatruck as a downgrade in every way. Not only is it much more expensive and dangerous (thanks to its modules) to get than the cyclops but it's also slower than the seamoth or even the cyclops itself. Finally, I could pack up everything I needed, and maybe to would even have its own power source (since that's what stopped the cyclops from being a true mobile base) but it flops, HARD. I will admit, I too was excited that a 'proper' mobile base like the seatruck was being added. Better just avoid it".įifth Gripe: The new vehicles in this game aren't all that good. Instead of thinking "OH MY FUCKING GOD A SQUID SHARK! I'M DEAD! RUN!" you now think "Oh….a squid shark. Now with things like the squid shark any horror they could've given is gone. You always had your eye open when you entered the Aurora or a shiver went down your spine every time you heard its roar or saw it's tail peak out in the distance. What made the reaper so scary wasn't just it's design but that when you saw it, you knew you were in trouble. Not only does it have an amazing design but it wasn't everywhere. Now, this doesn't mean their designs aren't horror inducing but when you see them so often and so much any horror they could give is gone. While I adore most of the creature designs (say for the Cryptosuchus which looks like a stock asset you could find on a store) they're not exactly scary. They don't really protect anything, they just exist and are, for the most part, very easy to dodge. For instance, the lilypad biome is filled with squid sharks that are just there. Now though there's some leviathan-like creature every 5 feet and placed at random for seemingly no reason.

#SUBNAUTICA BELOW ZERO BIOME MAP PLUS#

Plus said creatures were only around big and important finds, making the risk of running into them worth it. Yes, the previous game had some big creatures in it but they added to the horror due to the fact there weren't many of them and their behaviors/sounds were unique.

#SUBNAUTICA BELOW ZERO BIOME MAP CRACK#

You know you have a problem in your exploration game if every commentator in existence has to say "yeah, you see this very hard to see crack that looks the exact same as every other crack? Yeah go 30 feet to the right and you'll find what you're looking for."įourth Gripe: Too many big, aggressive, creatures. With the last game, everything was easy to find because even if you didn't have beacons/markers turned on you could find almost anything due to landmarks or the uniqueness of biomes. I'd much rather have a marker showing me where something is and then have the option to turn it off (so as to make it more organic feeling/harder) than none at all.

subnautica below zero biome map

While some might argue that the first game held your hand a bit too much I'd argue this game makes it impossible to find anything. I can't tell you how many times that, even with the use of youtube videos and coordinates, I've gotten lost while looking for something like marguerit's greenhouse. There's little to no hints on where to find story-based locations (and even when there are hints they're almost useless or too vague to be of any use).

subnautica below zero biome map

It honestly feels like a chore in this game. The map is so big that it ends up feeling empty when coupled with the samey looking biomes. Don't get me wrong, I love big open worlds (in fact it's one of my favorite genres) but map size doesn't always equal to map quality. You can easily get lost because there's not much uniqueness to the biomes. Even without beacons/markers, you could navigate it properly and still feel as if there was something new. While subnautica's first world was big it didn't feel overly so. Second Gripe: The map is too big for its own good.















Subnautica below zero biome map